No idea what that means? These adjustments to the gameplay (better known as Gameplay Sliders) literally serve to adjust the gameplay and are immensely popular and traditional in other sports games, like Madden NFL, NHL and NBA. Still no idea? Then see the list, should help to understand:
Sprint Speed
Modifies oa maximum speed that a team can achieve.
Acceleration
Modifies the time it takes for players to achieve maximum acceleration.
Shot Error
Increase / decrease the probability of error applied to normal shots (does not affect other types of shooting, for example, put).
Pass Error
Increase / decrease the probability of error applied to the runner passes (does not affect other types of pass).
Shot Speed
Increase / decrease the speed of normal shots (does not affect other types of shooting, for example, put).
Speed Pass
Increase / decrease the speed of the runner passes (does not affect other types of pass).
Injury Frequency
Increase / decrease the frequency of injuries that occur at a time.
Injury Severity
When a player is injured, it increases / decreases the severity.
Goalkeeper Ability
Increase / decrease the ability of the goalkeeper saved a shot.
Positioning: Marking
Increases / Decreases how strong the defenders will mark the opponents.
Positioning: Run frequency
Increase / decrease the number of races that the fellow will do.
Positioning: Line height
Specifies how high / low the defensive line will be positioned in the field (near the middle or near the field, for example)
Positioning: Line length
Specifies how large or compact the team tries to keep the height of the field. (Eg, the higher the farther the defensive players / media / attack will be the other sectors)
Positioning: Line width
Specifies how large or compact the team tries to keep the width of the field. (Eg, the higher the farther a player is on the other within the same sector).
Positioning: Positioning Fullback
Increase / decrease how far will the side ahead.
Power Bar
Modifies how fast / slow the power bar when you try to run any type of kick or pass.
Each of these sliders can be changed separately for the user and the CPU before or during the game. Obviously, this feature is not available in online matches.

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